Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armour.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
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Advances to: | Duelist |
Cost: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Fencer Ascension |
Abilities: |
sabre blade | 4 - 4 melee |
Resistances: | |
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blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 70% |
Cave | 2 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | - | 0% |
Flat | 1 | 60% |
Forest | 2 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 70% |
Impassable | - | 0% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | - | 0% |
Village | 1 | 70% |