Wesnoth logo
Wesnoth Units database

Fencer

(image)

Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armour.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from:
Advances to: Duelist
Cost: 16
HP: 28
Movement: 6
XP: 42
Level: 1
Alignment: lawful
IDFencer Ascension
Abilities:
(image)sabre
blade
4 - 4
melee
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%